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Announcements / Re: Official updates and teasers
« on: June 19, 2016, 11:46:57 AM »
Yep, I remember you well ![Smiley :)](http://spiritwars.com/forum/Smileys/default/smiley.gif)
Yes, multiplayer maps(>2 players) would be larger and I am tossing around at least three different modes for maps...
1) Classic Mode
This is an homage to the original SW. Playing in this mode will randomly choose one of the classic maps made by Randy. You would be able to gain and lose spirits and there would be fog of war.
2) Procedurally generated maps
This is the default mode. This mode creates random maps procedurally at run time. You would be able to gain and lose spirits and there would be fog of war.
3) Player created maps. I have reviewed Randy's old map editor and I think it would be cool for players to make their own maps as well. Players could invite other players to play on their maps however there would be no spirit gain or loss and no fog of war in this mode. This mode could also include the ability for players to snap their maps together to create larger maps.
I have a very basic example of the procedural map generation without any rules and more tile types than the original had if you want to look at it...
http://rivstyx.com/spiritwars/sw.zip
Download the zip file to a pc and extract the contents to a folder. Then navigate to the folder and launch sw.exe.
You will be presented with the classic SW splash screen
Upon clicking it or hitting a key you will be presented with a map.
You can use the arrow keys to move around the map and the mouse wheel to zoom in and out.
pressing "R" will generate a new map randomly. There are no rules in place so the tiles are completely random at this time.
pressing escape will exit the application.
Let me know what you think and I will occasionally be adding more to it as we go.
Thanks,
Chris
![Smiley :)](http://spiritwars.com/forum/Smileys/default/smiley.gif)
Yes, multiplayer maps(>2 players) would be larger and I am tossing around at least three different modes for maps...
1) Classic Mode
This is an homage to the original SW. Playing in this mode will randomly choose one of the classic maps made by Randy. You would be able to gain and lose spirits and there would be fog of war.
2) Procedurally generated maps
This is the default mode. This mode creates random maps procedurally at run time. You would be able to gain and lose spirits and there would be fog of war.
3) Player created maps. I have reviewed Randy's old map editor and I think it would be cool for players to make their own maps as well. Players could invite other players to play on their maps however there would be no spirit gain or loss and no fog of war in this mode. This mode could also include the ability for players to snap their maps together to create larger maps.
I have a very basic example of the procedural map generation without any rules and more tile types than the original had if you want to look at it...
http://rivstyx.com/spiritwars/sw.zip
Download the zip file to a pc and extract the contents to a folder. Then navigate to the folder and launch sw.exe.
You will be presented with the classic SW splash screen
![Smiley :)](http://spiritwars.com/forum/Smileys/default/smiley.gif)
You can use the arrow keys to move around the map and the mouse wheel to zoom in and out.
pressing "R" will generate a new map randomly. There are no rules in place so the tiles are completely random at this time.
pressing escape will exit the application.
Let me know what you think and I will occasionally be adding more to it as we go.
Thanks,
Chris