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Status update + input needed

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King Leshrac:
I loved trade.  And I loved having and facing powerful decks.  There were some common themes but I felt like my decks were usually different than others.

Iggy:
At the moment I don't have the time to read all of the models--I apologize for that as I see some of the discussion here of LoL and other games; I was thinking about this game and thought of checking in today to see what was happening.

I have played a lot of these new games out there.  Gamers are frustrated..are they addicted to some things and throw buckets of cash for items in games? Yes...but they are also frustrated with the same systems.

Things I've learned:
World of warcraft is/was incredibly successful.  You cannot buy anything in that game that gains a performance advantage besides a subscription to play the game; I think this to be the best model.

Many flash card games exist on sites like Kongregate that limit the number of games people can play, the cards they have access to, and otherwise attempt to force the player to buy product.  If you don't buy product it will take 1000s of hours to be competitive or you can never be competitive.

League of legends, is a hybrid model..however again to really get 'all' the content unlocked you must purchase at least $100-200 in goods + play 1000s of hours to unlock things.  I'm kind of wondering how long League will last as after buying some content upfront--how many people keep buying more is a good question...

I don't know how much advertising brings in for games and sites, I can't imagine it being enough unless this game becomes insanely popular.


Onto where these models and what I feel what I can add to this discussion.  The creator of Spiritwars is/was a brilliant guy.  What Randy wrote on how creators should be compensated for their work as well as the idea of a "Level Playing Field" should really be taken to heart.  Charge a reasonable subscription fee, have a mantra for people to entrust in ('i.e. we won't screw you over), and focus on marketing the game well and making sure people know what's out there.

Now thinking as a player instead of a designer, I feel the old cost structure with a working and well-received game would be a hit and is something I'd immediately buy into.  Having a smaller 'demo' version so people can see what they're getting into would help give a factor of addictiveness to bring people in. 

Regardless of what you do, I would just stress to not ruin it with a 'pay to win' system.  Don't do things like sell booster packs and stuff.  This game is far far too good for something like that.

TwistedMe:
Well..... another year comes and goes... where is the game?  No one knows...
To play SpiritWars remains but a dream... I'm starting to doubt it... know what I mean?

Seriously.... I do not understand why nothing is being done to bring the game back.
Lyn, if it's a matter of money, I can understand THAT.... plain and simple, it TAKES money to make money!
You didn't create the game... you didn't program it... it's not YOUR baby!  It was Randy's.
I can understand WANTING to bring it back, but you know what happens when you WANT in one hand...
If you aren't able to resurrect SpirtWars, have you considered selling it? 
I doubt you'd get all that much, but it would be more than you apparently have now...
But it probably wouldn't be enough to get it back online...

But at least YOU could put SOMETHING in your pocket... and WE could play the game!

How long are you going to just sit on it?  Have you given up?  I used to rock my baby to sleep while I played SW late at night... a small 10-pound baby would just lay in my arms, smile at me and fade away to dreamland.... well, that baby is a ten-year old monster now and HE wants to play more than I do!  It's been too long. 

I'm not seeing any "updates".... I've read the abundant amount of feedback and suggestions... you've got a great game concept and a faithful, loyal base of intelligent people at your disposal... What is the hold up?  I'm having a difficult time believing you can't find someone to program a simple game.  It's my understanding programmers are a dime a dozen.  How much money do they want to handle the project?  Have you considered selling "shares" in the game?  Perhaps there are 20 people on here that can cough up $1000 each for a "stake" in the company?  Perhaps a programmer would accept a percentage of the first year or two?  Come on... there are SO many ways to pursue this.... why is SpirtWars just festering in a dark hole? 

By no means am I trying to be mean... over the years, I have come to respect you and your family!  You're a genuine "nice person"... no doubt about it... but let's face it... business clearly isn't a strong point. 
If you DON'T have the TIME.... and you DON'T have the MONEY.... there are other ways to make this happen... do you have a plan?  How far have you taken this in the past year... or two.... or five?  Are you any closer to getting the game online? 

I'm sorry... it's just damned frustrating.  I want to play SpirtWars.  Instead, I have to go spend my game time playing BattlePirates... or Soldiers, Inc., or Candy Crush... or some other COMPLEX game that was programmed by SOMEONE... all of which are CRAP.  I just can't accept that there isn't ANYONE who can do this!

I have been and always shall remain... a loyal fan of SpiritWars...

Vampira:
HI all lets chat! :)

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