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Messages - Lotar

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4) If you were a member, how did you feel about migrations and events?  Did they happen too often or not enough?  Considering that they're an integral part of the game design, how can they be improved?

I never liked losing my best spirits, but who did? That was probably part of the reason I played fewer matches. But considering that the negative events happened to everyone, I can't really complain about it. The positive events often gave me stuff I didn't need or want, but I did occasionally get some cool stuff. Overall, the events were a good way to shake everything up and keep the game fresh.

yeah, I forgot about losing spirits... that kinda sucked when it was one you loved.  I agree on the positive outcomes, too... but perhaps if we are given a choice of 1 of 3, then you can kinda have input on the reward and not feel so helpless.

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Announcements / Re: Official updates and teasers
« on: June 13, 2016, 06:09:12 AM »
Nice!!

Good vibes your way...

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1) What did you enjoy most about the game?  What do you want to see remain the same as it was, no matter what?

I loved the strategy component and its simplicity.  The gameplay was great, but agree the pace could be stepped up a bit.

2) What did you dislike about the game?  How can that be improved, so that it's more enjoyable to you in this version?

The long pauses waiting for the other player was really the main turn-off for me.  I would also love an option to watch other players compete.

3) How important to you were the Tournaments and League?  Did you ever participate in either or both of them?  If so, which ones and how often?  If not, why not?  How can they be improved?  What were the most and least enjoyable aspects of these features?

I really got into the tournaments, but not so much the league.  I tried to get into them as often as possible, but they weren't always conducive to my schedule.  Perhaps offer multiple tournaments at different times of the day, and a way to sign up for them in advance.  Also, I think a way to see brackets, replays, and live play would be a fantastic addition.

4) If you were a member, how did you feel about migrations and events?  Did they happen too often or not enough?  Considering that they're an integral part of the game design, how can they be improved?

It's been so long I don't honestly recall.  Keeping things spiced up is nice, but make sure they are predictable and well communicated.

5) On what devices would you play SW?  Would you play on a a mobile device, or would you only play on a computer/laptop?  Is there any aspect of the game that can be changed to make you more likely to play on a mobile device?  Do you think the mobile version of the game should be run separately from the PC version?

I'm a Mac guy... if it's going to be computer based, it needs to be neutral to the OS.  I would play on my iPad or laptop.  It would be quite an achievement if you were able to connect players regardless of the platform.  The big component of SW that really drew me in was the community.  If you have platforms running separately, it defeats that purpose.  I think the majority of today's new players would be drawn in with an App platform.  Most of my current gaming is either on a console or my iPad. 

6) Keeping in mind that the game will never be pay to win, what kind of features would make you consider signing up for a membership?

A neat aspect of other games I liked was the ability to 'trade' cards with other players.  I'm not sure how this would work best since you will not be going with PTW (thank you, thank you, thank you), but it would be a cool way to further connect players.  I do feel that a free side is needed to draw people into the game... just as Randy did originally.  But for me, I will register regardless just to help keep things going!

OTHER: The online gaming market is big, but saturated.  SW needs to be visually appealing, incorporate some kind of basic motion graphics, and maintain integrity of gameplay and community.  I believe the best market to capture new payers is on the App platform.  However, empirical data is the best tool to enable decision making.  See what you can find about the demographics to help fine-tune design and set pricing to ensure sustainability.

BEST OF LUCK!!

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Announcements / Re: Meet the team
« on: June 09, 2016, 08:41:52 AM »
Randomly decided to check the forum... glad to hear!  Let us know if you start any crowd funding or need feedback.

Out of curiosity, what platforms will you develop? 

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SpiritWars Discussion / Re: Progress
« on: September 09, 2014, 09:59:17 AM »
Yes... please don't be discouraged!  I visit the forum about once a week looking for updates and progress, and also don't speak out much.  That said, I'll try to think of a few topics (related and unrelated to SW) to start some discussions.

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SpiritWars Discussion / Re: Progress
« on: September 03, 2014, 10:17:04 AM »
cool... I don't live far from there.  I do track my car there sometimes.  Hope you enjoyed it!

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SpiritWars Discussion / Re: What you would like to see in a new SW
« on: September 03, 2014, 10:14:33 AM »
Another thought I had was based on how Galaxy Online II handled auxillary income.  They had character "cards" that had special abilities, etc... that you could buy with points, particiapate in weekly events (random draw style), or trade in an open market.  the last point was what made it such a draw.  You could sell the 'cards' to other players which is what drove the majority of trading.  As long as you have ways to earn the currency that doesn't involve having to buy it (if not for very small amounts) then you fit into the concept of a game that is possible to win without buying into it.  The free market was great as people would earn items in the game and then sell them to generate currency to buy what they wanted.  Just another thought...

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SpiritWars Discussion / Re: What you would like to see in a new SW
« on: August 08, 2014, 06:41:27 AM »
Very cool... I'm digging the idea of a come-back.

I always wanted to watch others play!  It would be great if there were an arena to view a match in progress and see everything as it happens.  The down-side is using that to cheat... a second account logged in to see what the opponent is doing.

I also wanted a "hurry-up" button to get my opponent to make a decision and keep the game moving.  Perhaps a time limit for turns?  Maybe only for tournaments?  IDK... just something to keep somebody from walking the dog while I wait on them to move.

I always experimented with colors and enjoyed how each had a different strategy.  Black was a favorite... and I always liked green/blue.  I'd love to see it stay as much to the original as possible.

In addition, to get this to be monetized and popular (without PTW... buying spirits) you'll need to go where the people are.  as much as I hate to say it, facebook could be helpful for promotion and re-building a fan base.  Also, the iPad... I would love for this to become an app-based game!  I spend more leisure on the ipad now than on the cpu.  But first thing is first... it must work before the next steps.

Best of luck, Chris... and shout-out for help if you need it.


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SpiritWars Discussion / Re: Progress
« on: August 08, 2014, 06:29:06 AM »
Hi everyone...

I'd love to help convert files, and also use photoshop.  However, I'm finishing my MBA while working full-time, so I can't commit much time until the holidays.  I'll keep an eye on the message boards and chime in when I can.  Many thanks for your efforts and please keep us updated.


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Announcements / Re: An Angel Among Us!
« on: August 08, 2014, 06:19:04 AM »
Fantastic!!  I occassionally visit the site for news just hoping to hear this.  Best of luck, and let us know how you need help.

-Lotar

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