General Category > SpiritWars Discussion
Progress
cbrooks:
Of course you were an integral part and still are.
I have started development of the game using the Unity game engine. This is the same engine Blizzard uses for Hearthstone so it should be adequate to the task :) It is an amazing tool and has its own homegrown flavor of c#.
Thanks,
Chris
Lotar:
Hi everyone...
I'd love to help convert files, and also use photoshop. However, I'm finishing my MBA while working full-time, so I can't commit much time until the holidays. I'll keep an eye on the message boards and chime in when I can. Many thanks for your efforts and please keep us updated.
cbrooks:
This week I was able to create the initial splash screen in Unity complete with the screeching fanfare :) I am now working on the initial landing/navigation screen. It is from here that you will get to your Valhalla/Dungeon setup, the game lobby, credits etc. etc.
Unity can be a bit finicky at times and their homegrown flavor of C# leaves a lot to be desired. I am currently using the free version which shows a unity splash screen when the game launches. Once we get closer to a finished, polished game I'll move over to the pro version. As far as sprites, materials, textures and meshes I am using placeholders on the most part. I expect the finished artwork to be much more refined but it is a start.
There is much work left to do but it is coming along. Next week I will be hiking in Watkins Glen, Ny and will not be working on Spirit Wars but Ill work on it again after I get back.
http://nysparks.com/parks/142/details.aspx
Chris
Lotar:
cool... I don't live far from there. I do track my car there sometimes. Hope you enjoyed it!
cbrooks:
Yeah, it was nice. I hiked the gorge trail up and the indian trail back. Didn't do the south rim or the lovers lane trails. Maybe next time :) This is the first post I have seen in this forum since 8/17 :( This fills me with a bit of apprehension about continuing.
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