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Messages - TwistedMe

Pages: 1 [2]
16
News / Re: Advice, please
« on: October 08, 2012, 02:21:34 PM »
100% agree.
"Non-game impacting sales" is a term I've heard and I'm a fan!  If the CORE is free and you get a large enough player base, selling "extras", "add-ons", "rarities"... can result in HUGE amounts of cash... NO DOUBT.  But... I feel like we're ahead of the "game" here... Without a doubt, SpiritWars is a fantastic game.  I have NO doubt that it will be a HUGE success on Facebook.  However, it seems like the game is not ready for release.... What do we need to make happen?  That's where I'm at a loss.... Getting a game on Facebook appears to be a relatively simple process... is getting the game programmed properly really THAT difficult?  In my mind, all the "basics" are there... the creative side... the mechanics... the gameplay... all of this is polished... it just needs to be "updated"... correct?  How painfully difficult can that be? I have ZERO experience with programming... BUT... if I had an idea for an awesome game... and in fact, had YEARS of game play behind it... I would think finding someone to re-program it would be a piece of cake?  Well... ok... not a PIECE of cake.. but cake, none-the-less.... Is there cost involved?  Sure!  Will there be profit from the investment?  Yes... yes there will be... If you build it... they will play... if they play it... they will pay... This game is TOO good to NOT unleash it! 

17
News / Re: Advice, please
« on: October 06, 2012, 01:33:42 PM »
Lyn, I can't imagine the headache you're facing... but I CAN imagine the results! If programming is so difficult... consider paying someone!  Once you get it working... companies like Zynga and Kixeye are making HUNDREDS OF MILLIONS of dollars on Facebook!  MafiaWars... VampireWars... Farmville... Fishville... Battle Pirates... Backyard Monsters.... the list is endless.... read this...
http://www.businessinsider.com/how-to-get-completely-addicted-to-a-stupid-facebook-game-2009-12?op=1
or this...
http://venturebeat.com/2011/12/12/zynga-history/
or this...
http://venturebeat.com/2012/03/16/kixeye-quietly-becomes-a-financial-juggernaut-in-facebook-hardcore-social-games/

There is major coinage to be made and you have a product that can do it!  I've got a ton of ideas and want to help any way I can!  Unfortunately, you have to get thru the programming part without me!  Please don't ask me to learn programming.... but I will if that's what it takes!  (no, I won't) 
You want my opinion?  Forget "spamming".  Worthless.  You want people?  You want Facebook.  This game needs to be on Facebook.  I would bet my membership fees for a year that you could have a million registered users in 6 months.  Come on.... seriously?  Someone tell me I'm wrong.  Someone explain to me how I could be so far off the mark?  Well, reality "slap-in-the-face".... I'm not wrong.  Let's get this thing rolling downhill!  Where do we go?  What do we do? 

18
News / Re: Welcome to SpiritWars / Rules
« on: October 06, 2012, 01:17:39 PM »
Amen!  SpiritWars is a great game... no doubt.... but the PEOPLE have always been the heart and soul!  Absolute BEST group of mature, respectful and experienced game players I've ever had the pleasure to know!  I'm so excited you're bringing it back!  Long time coming!  Hope to see all the OLD faces and a bunch of NEW ones! 

19
SpiritWars Discussion / Where do we go from here??
« on: October 06, 2012, 01:03:39 PM »
Ok... so you're bringing it back.... YES.
Now... where do we go from here?  I know you have the programming issues... blah blah... not my thing...
Pay someone... get it over with...
The IMPORTANT thing is a solid player base once it's working!  I've got emails from 2, 3, 5 years ago.... saying the same thing.... GET THIS GAME ON FACEBOOK!  Millions of players... hundreds of millions of dollars... this game has Facebook written all over it!  I've got a "few" people I know well from years of game playing that I'll be dragging in for sure.... I feel confident, through word of mouth alone, 50,000 people will "hear" about it in the first 30 days.  Come on... no brainer.... You could easily have a million registered users in 6 months.  Easily.  I'm sure you've thought about this.... what's the hold up?  What can I do to help?  I'll stand on the corner at rush hour with a sign on my chest if it will help!  Just keep me in mind when you need help brainstorming... or promoting (I'm also good with writing... grammar... punctuation... NOT programming). 
I remember sitting in the chat room for HOURS trying to think of ways to promote the game and create a larger player base... the world has solved that problem!
Pay someone to program it... get it on Facebook... line up souls for me to eat... make lots of money.... let's do this!

I'm ready to play!!

PoorTwistedMe 8)

20
General Discussion / Re: Yay forums! Now if I can start the game...
« on: October 06, 2012, 08:35:33 AM »
Wuz shakin!  I'm ready to play.... ready to play.... ready to play...!!!
Ideas a PLENTY.... ready to play.... ready to play...!!!
I got an email from Lyn today... ready to play.... ready to play...!!!
We all miss Randy, but if he was here today... I think we know what he would say...
... ...  ...
I'm READY TO PLAY!!!!

PoorTwistedMe   8)

21
Introductions / Welcome back!
« on: October 06, 2012, 08:30:11 AM »
Hey everyone!  BOUT TIME!!
Glad to see "we're" finally moving toward playing again!  To this day I've not found another game that entertains me as much as SW did!  I've force fed ideas to people over the years, so I'm always happy to give my opinion on virtually anything!  Hope all the OLD crew returns and looking forward to meeting all the NEW ones! 

PoorTwistedMe



RIP Randy!  Thanks for everything!

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