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SpiritWars™


How to Play, Step by Step (Part 1 of 4)

This tutorial is not designed to teach you how to become a Master Strategist, nor to teach you all about the various powers and abilities of all the myriad spirits in SpiritWars™. Rather, it is a step-by-step tutorial that will teach you the mechanics of the game, that is, how to activate and place spirits, move, fight, heal, and maintain them. Armed with this information, you should have no trouble getting through the first few turns of your first game on your own. From then on, you'll have to learn by experience the best way to play the game.

At the beginning of your first turn, the screen will look something like that shown below.

act1.gif (35154 bytes)

To see what type a spirit is, and to see what its powers and abilities are, click its name in the list and then right-click its name. A dialogue box will appear describing the spirit.

Activation

To summon a spirit from your courtyard (activate it and put it into play), double-click its name in the list. The hexes in which you may then place it will be highlighted in green, as shown below. Click on the map the hex in which you want to place the selected spirit.

act2.gif (41505 bytes)

An icon representing the type of spirit will appear on the map, as shown below. Remember that Combat Spirits may only enter play in hexes immediately adjacent to your castle, while other types of spirits may enter in other places, so be careful where you place energy and defender spirits.

act3.gif (39603 bytes)

Since most spirits require energy to activate, you probably will only be able to activate an energy unit and perhaps one other type on your first turn. In future turns, as you accumulate more energy, you will likely be able to active several spirits at a time. After you have activated as many spirits as you can or want to, click the words "End Phase" in the lower right of the screen.


SpiritWars™ is a registered trademark of Kellogg Creek Software.