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SpiritWars™


Putting Spirits in Play

As we learned in the last document (The Courtyard), you can only use the spirits currently residing in the Courtyard of your castle. Following the Energy Phase of a turn, new pieces are introduced onto the playing field during the Activation Phase.
Combat spirits (those that can move and attack your opponents spirits and castle) can only enter the playing field in the map locations adjacent to your castle.
spirit_list.jpg (13557 bytes)
If you double click on one of the combat spirits in the list box located in the bottom-center of the game screen, the game will highlight the available locations on the map into which you can place the selected piece. first_combat_activation.jpg (28080 bytes)The green highlights around map hexes show you the possible placement options for that pieces.

To put the selected piece in play, simply click once on one of the green highlighted map locations. The screen will refresh, showing the piece that has left your courtyard now located on the playing field.

To learn more about the icons that represent physical spirits as they appear on the game board, refer to the "Spirit Types" chapter. It explains the functionality and use of the various pieces and the icons that represent them on the map..
Energy pieces and Defenders are not able to move once placed on the game board. Accordingly, they have different rules regarding their placement during the Activation Phase.

Instead of entering the map in the spaces surrounding cast_energy_01.jpg (31219 bytes)the castle, they may be placed in play in any unoccupied space adjacent to any of your pieces currently in play.

During the Activation Phase, if you double-click on an energy piece in the list box, the map will highlight all of these available legal map locations.

In this example, the selected energy piece can be placed in any of the locations surrounding either your castle or the piece in play cast_energy_02.jpg (31367 bytes)four hexes to the left of your castle.


To put the energy piece (or Defender) in play, click on one of the highlighted green hexes.





The screen will refresh, showing that the selected piece has been removed from the Courtyard of your castle and is now in play on the game cast_energy_03.jpg (32100 bytes)board. (If you notice your energy pool at the top of the screen, you will see that any energy costs associated with the activation of that spirit have been deducted.)


Once  you have end_activation_button.jpg (15968 bytes)placed all of the spirits in play, and cast all of the spells you wish (or are able to), you end the Activation Phase by clicking on the "End Phase" button in the display panel located in the lower right-hand corner of the map screen.

At this time, control of the playing field will be transferred to your opponent.

SpiritWars™ is a registered trademark of Kellogg Creek Software.