| Drylands: |
| Lilith |
Combat |
A new deity in Valhalla with an AMAZING new ability! Lilith not only steals away your human spirits, a-la Cupid, she also changes their homelands to Darklands!! |
| Sumerian Passage |
Energy |
This energy spirit is the perfect compliment to Lilith. It produces 1 yellow and 1 black energy per turn. |
| Scimitar |
Spell |
This spell gives any friendly drylands human fighter +1 Attack Power. |
| Flatlands: |
| Roman Armor |
Spell |
+2 Defense to a single Roman combat spirit. |
| Amphitheatre |
Energy |
A new white energy piece. |
| Gladiator |
Combat |
A new slave combat piece with 1st turn attack. |
| Woodlands: |
| Lemming |
Combat |
The lemming has the ability to remove all animals, INCLUDING ITSELF, from play. |
| Jaguar |
Combat |
A new kitty with 1st turn attack. |
| Amazon Shield |
Spell |
This spell gives any friendly Amazon a +1 Defense. |
| Elven Knights |
Combat |
The latest addition to the Elves has a Move Range of 2. |
| Wetlands: |
| Viking Swordsman |
Combat |
A new Viking combat spirit. |
| Viking Warrior |
Combat |
Another new Viking combat spirit. |
| Viking Helmet |
Spell |
What's a Viking without his helmet. |
| Saxon Pirates |
Combat |
A new Saxon spirit. |
| Highlands: |
| Elite Guard's Axe |
Spell |
Provides +2 Attack Power to any friendly militia spirit. |
| Athenian Hoplite |
Combat |
A new militia spirit. |
| Darklands: |
| Fallen Paladin |
Combat |
A new Armasi with a Move Range of 2. |
| Bog Monster |
Combat |
A new mythic spirit. |
| Witchcraft |
Spell |
This powerful spell reduces Attack Power by -1 for ALL combat spirits. |
| Wight |
Combat |
A new Undead spirit with resurrection AND healing.
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