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SpiritWars™




NOTE:  THIS IN AN OBSOLETE PAGE.... VERY OLD DATA... LEFT OVER FROM BETA DAYS...POSTED FOR HISTORIC INTEREST ONLY

tHEN Current Version:

Alpha_49d_Patch Build Date:  Aug. 27, 1998
Screen Display too Large The reports of screen displays running off the edge of your monitor are easy to fix. First make sure you're running in 800x600 resolution.   If you still have a problem, check your font settings.  SpiritWars does not support "large fonts" in your desktop configuration. Fixed - see comments
Main Menu Window - Screen Clutter This window was showing up too large for some users.   (This resulted in exposing some various construction clutter - old unused buttons, text objects, labels, etc.)  This has been fixed. The window is no longer sizeable and will automatically be limited to 800x600. Fixed in next build
Available Players Refresh Rate Way too fast!  The auto-refresh of players available at the game server is happening so fast that it interferes with the functionality. This is being set to a very slow rate, and adding a manual "refresh" button. Fixed in next build
Password Screen Extra "Continue" button / no "return" continue functionality. The extra button will go away. And we'll make an [Enter] after entering the password automatically continue the process. Probably in the next build
Courtyard Double Click Event on Images As some of you have noticed, the double click event on the spirit images in your courtyard no longer works. (It should act the same way as a double click on the spirit name in the list box.)  This was disabled when we changed the image controls. It will be turned back on. Probably in next patch
The Attack Interface Yes, there are a lot of things awkward about the attack interface. But since it is all being thrown away next week, we won't waste any time this week making modifications. Bear with us for a little longer, and this will be changing. The new interface will function like the Movement Phase. Units that can attack will be highlighted on the map. Clicking on one will show all legal targets. Clicking on a legal target will execute the attack. (And if you have no units who can legally attack your opponent, this phase will not be presented.) Not until next week
End of Game Right now, if you destroy your opponent's castle, play continues until the end of the current turn. (Actually, sometimes it even continues part way into the Energy Phase of your next turn.)  We're going back to the old "end of game" logic that determined a win/lose situation at the time a castle is destroyed instead of waiting until the end of the turn.  Everyone seems to be in agreement that this keeps the pace of the game moving and doesn't prolong the ending of a game that is in reality already over. Next day or two.
The "Connect" Screen Yes, the current version is very awkward. It is being redesigned and will undergo major changes in the next few days. Hopefully the Wednesday night patch will contain some of the improvements. Coming
Populate Kingdom This whole process is too confusing for first time players.   We are making changes so that if you don't have your initial kingdom population when you connect to the server, you will be taken to a special screen that offers only that option. When the process is completed, it will provide instructions about needing to define your first dungeon before playing the game. Coming
Large Art Positioned Incorrectly Yes, we also noticed that the large spirit art images are being placed a little bit off in the picture frame. (Only those of who who have downloaded the first Art Pack will have noticed this.) Being Fixed.
Castle Right Click Info If you right click on either of the castles, and then click on the detail button, the game crashes. This is being fixed. In progress.
General Detail Screen Problems As you've probably noticed, the detail screens are really only working for combat pieces. (And for those, only being filled in if the piece is in your courtyard during game play -- or when you are using the dungeon editor.)  Each build will fill in a few more of these blanks. Phased in over the next 4 or 5 patches.
Healing Phase Currently disabled. For a variety of reasons, this phase is not currently turned on. Check back next week. Next week
Creature Magic Spells and special abilities attached to units in play on the map are not currently enabled. Once everyone is more comfortable with the basic mechanics and we get more of the interface bugs resolved, we'll activate this feature.   (These abilities and spells will be available during the Movement Phase.) Coming Soon
Fatalities Since everyone right now is testing the "membership" version, you have seen the Victory Migration bring new spirits to your kingdom when you win. Fatalities (when you lose) are not occurring. We've turned this off for now in order to accelerate the rate at which your kingdom grows and you get to experiment with new spirits and dungeon combinations. Intentional

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