The
Age of Alchemy - Drylands
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Tower
of Babel:
The might tower to heaven is a source of great energy, producing 5
yellow energy points each turn. However, it also creates chaos and
confusion in the world, randomly distributing both players' energy
randomly across all colors. |
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Persian
Waterwheel:
In the harsh landscape of the sun-baked desert, the Persian Waterwheel
provides a life-giving supply of energy for the Nubians, delivering 1
yellow and 1 blue energy each turn. |
Nubian
Slaves:
From the Nubian desert, famed for fierce south-winds driving blinding
sand, invading hoards would return with slaves to replenish the ranks of
their armies. |
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Priest
of Karnak:
This might Priest of Karnak can bestow upon any white combat spirit the
abilty to generate one yellow energy point per turn. His magical ability
costs five yellow energy points. |
Tomb
of the Kings:
When enchanted by the great burial valley of the Pharaohs, a spirit
loses its ability to move and its attack power is reduced to zero. |
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Whispering
Sphinx:
The all-knowing Sphinx reveals a secret weakness of your enemy, allowing
you to remove one combat spirit from play. |
Egyptian
Phalanx:
The loyal and steady Egyptian Phalanx follow their leader into battle
with a Defense of 3 and an attack power of 2. |
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