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The Age of Alchemy - Drylands

Tower of Babel:
The might tower to heaven is a source of great energy, producing 5 yellow energy points each turn.  However, it also creates chaos and confusion in the world, randomly distributing both players' energy randomly across all colors.

Persian Waterwheel:
In the harsh landscape of the sun-baked desert, the Persian Waterwheel provides a life-giving supply of energy for the Nubians, delivering 1 yellow and 1 blue energy each turn.
Nubian Slaves:
From the Nubian desert, famed for fierce south-winds driving blinding sand, invading hoards would return with slaves to replenish the ranks of their armies.

Priest of Karnak:
This might Priest of Karnak can bestow upon any white combat spirit the abilty to generate one yellow energy point per turn. His magical ability costs five yellow energy points.
Tomb of the Kings:
When enchanted by the great burial valley of the Pharaohs, a spirit loses its ability to move and its attack power is reduced to zero.

Whispering Sphinx:
The all-knowing Sphinx reveals a secret weakness of your enemy, allowing you to remove one combat spirit from play.

Egyptian Phalanx:
The loyal and steady Egyptian Phalanx follow their leader into battle with a Defense of 3 and an attack power of 2.


SpiritWars™ is a registered trademark of Kellogg Creek Software.