The entire SpiritWars client-server technology was developed by Kellogg
Creek Software, and has no reliance on any existing WON.net
While the free version of the game is still
currently running on servers in their data center in Santa Clara, we can
easily migrate the servers/services to any suite of NT servers with little
(We estimate that down-time for such a move will be
less than an hour.)
The underlying system is TCP/IP based and is client-server rather than
The game server (and client application) do support an
option peer-to-peer connection between the players once games have been
initiated; however for a variety of reasons we can discuss, we have opted
to keep it working in the server-client mode.
Both the client-server system and the configuration of services on the
server end are scalable, allowing easy distribution of server
functionality as the player base grows and additional server functionality
The games data structures and communication packets were designed for
optimum performance and minimal packet size.
Even players with 14.4
modem connections can easily play SpiritWars.
The SpiritWars chat system includes multiple rooms within both the free
and pay versions of the game.
Each chat room represents a dedicated
chat server; with a supporting server-side communications service that
broadcasts current chat room populations to all connected players and
updates player status (in game, available, busy, etc.).
Private messages, popular "emote" messages and color-keyed name
lists distinguishing users status (players, helpers, moderators,
tournament directors, etc.).
The chat system is also currently connected to the 24/7 ad delivery system
via a custom OCX object developed by Kellogg Creek to meet the
specifications required by both WON.net and 24/7.
configuration is also designed to manage the delivery (and all statistical
reporting) for ads delivered by the game itself if we switch to a
different system and need to manage the display and tracking of ads
The SpiritWars chat system includes a hidden meeting room for staff
meetings and new moderator/helper training.
The tournament system in SpiritWars represents one of the most versatile
and challenging playing experiences currently available in an online
Modeled loosely after the "sealed deck"
model in the card world, each tournament event uses a "Rule Set"
which defines the spirit population (collection of playing pieces)
available to participating players.
It also includes specific
dungeon (deck) building rules that will apply to that event.
This tournament model also provides an effective tool for showcasing the
games versatility and collection of spirits to the free players who never
see the entire collection of spirits when playing the non-member version.
You can get take a look at the versatility of the SpiritWars tournament
system by visiting the online summary of Rule Sets used recently in
Moderated Online Community::
The SpiritWars chat community is strictly a G-Rated atmosphere.
staff of experienced moderators are supported by tools that aid in
managing problem players.
The banning system not only bans the
offending players, but prevents any other player accounts from being
created (for the free version) on that machine.
A player ban effects
all machines that the offending player has used to connect to the
Our online helpers (denoted in green in the players list, hence the Green
Team designation) have a special New Players room that includes teaching
aids to help them teach the game.
The SpiritWars online community is currently supported by an online staff
of over 50 volunteers (moderators, helpers and tournament
SpiritWars includes an auto-update system that recognizes when a player's
client application needs to be updated and triggers an automatic file retrieval
system to keep the player's up-to-date with the current version of the
In an online game like this, there is NO backward compatibility and it is imperative that all players always be using the current version of the client application.)
One of the newest features in the SpiritWars community was the introduction of League play.
Teams of players competing in a weekly schedule of matches that resulted in a playoff system for the top teams at the end of the season.
Future leagues will incorporate the tournament system.
SpiritWars is a registered trademark of Kellogg Creek Software.