The first phase of the turn sequence is the energy phase.
During this phase of play, new
energy resources (or points) are generated, a new spirit enters the courtyard, and any
maintenance required for units in play must be paid.
At the beginning of the Energy phase, all
energy-producing units currently in play generate new energy points.
Most units
create one point of energy, but be aware of powerful units
that create more than one point.
(Also be aware that some units, like the Aqueduct,
generate more than one color of energy.
The Aqueduct, for example, creates one white
energy point and one blue point each turn.)
Any energy-producing unit that is located
on its homeland or "native" terrain type (spirit color: yellow with desert,
green with forest, etc.) gains a +1 energy bonus each turn.
During the energy phase, a new spirit is
summoned from the castle dungeon and enters the courtyard.
If the courtyard is full
(already contains eight spirits), there is no room and a new spirit will not be summoned
from the dungeon.
Some physical spirits have maintenance
requirements. These spirits require an energy payment each turn they are in play.
These payments must be made with energy resources of the color matching the spirit.
If these payments are not made, the spirit will be
destroyed.
(If a spirit is being removed from the game for non-payment of
maintenance fees and it has the resurrection ability, it will still be eligible for
resurrection if all of the resurrection requirements are met.)
During the maintenance process, you will
see a list of all units in play that have maintenance requirements.
Behind the
unit's name, you will see the required cost and the piece's current and maximum defense
levels.
You can pay for a single unit by selecting it in the list and then clicking
on the "Pay for this Unit" button. If you have enough energy to meet all
maintenance costs, you will also have the option of selecting the "Pay All"
button.
There is one other maintenance requirement
that you should keep in mind.
Just as some creatures require maintenance payments
each turn, the castle itself has maintenance needs.
If your dungeon is depleted of
spirits during the game, the castle suffers from neglect.
When this situation
occurs, your castle will suffer three points of damage during the energy phase of each
subsequent turn.
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