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SpiritWars™


Modifications

These changes and modifications were made in the Version 1.8.3 upgrade released on May 3, 2001.

Spirit Name:

Attribute Changes

Ancient Witch Child 

Reduced maintenance to 3 to 2.

Arctic Blizzard

Increase from 1 to 2 points of damage

Beowulf

Spirit Class now “Norse”

Black Armor Reduced spell cost from 5 to 4.
Blue Shield Reduced spell cost from 5 to 4.
Brown Shield Reduced spell cost from 5 to 4.
Curse of the Deep Changed to target any “combat” spirit in a wetlands space.  Cost now 5
Dark Apprentice Reduce maint from 2 to 1.
Darkwizard’s Spellbook Changing cost from 6 to 4
Delilah’s Scissors Changing cost from 6 to 3
Dragon’s Cave Changing cost from 5 to 4
Elven Princess Changed to target “any” enemy instead of any “enemy combat” spirit.
Text altered as well.
Fallen Hero              Change:  Lower cost from 6 to 5
Farmer’s Market    Changed maintenance from 2 to 1.
First Aid  Change to effect “all” friendly combat units
Increase the cost +1
Fortification                Reduce the cost from 4 to 2
Fortify Defenders       Changing cost from 5 to 4
Golden Apple             

Reduce cost from 5 to 3

Green Shield    Reduce cost from 5 to 4.
Gremlins               Changing to target “any” object.  Cost stays the same.
Hibernian Fletcher      Changing spell cost from 4 to 3
Highland Bandits Changed nature to Human.
Lightfoot                    

Increase effect of spell (cost of movement) from –1 to –2 move pts.

Lost Patrol           

Change effect to “any human” from “any human in a drylands space”

Medusa

Changed Spirit Family to “fighter”

Merchant Caravan Reduced maintenance from 2 to 1..
Mountain Lions

Add shielded against green.

Mt. Etna    Activation cost from 5 to 4
Defense from 2 to 3
Nightmare      Change effect from any human to any combat spirit in a Darklands space
Increase Spell cost +1
Nile Crocodiles Changed Spirit Class to Egyptian
Numidian Badgers Changed Spirit Class to Numidian
Pavian Alchemist       Reduced maintenance from 5 to 3
Pavian Merchant Changed Spirit Class to “Pavian”
Priest of Karnak       New Activation Cost: 3
New Spell Cost: 2
Roman Cohort             Add shielded against white
Sacred Woods New Activation Cost: 2
New Spell Cost: 3
Res Cost for creature now 4
Spartacus’ Lieutenant Reduce move cost from 3 to 2.
Stygian Rats Add shielded against black
Suicide Changing spell effect.  Can now enchant any spirit, forcing it to commit suicide.
New Cost: 6
Sumerian Citadel Reduce maintenance from 3 to 2.
Tax Collector 

Increase defense to 2

Tower of Babel

Energy production cut from 5 to 4.

Treacherous Virgin   

Adjusting frequency to be just slightly above the Unicorn.

White Shield

Reduce cost from 5 to 4.

Wild Boars

Changed Spirit Class to “Swine”

Wither Change effect to “all plants”
New Cost: 5
Wood Nymphs

Changed Activation Cost to 1

Woodland Sylph Change spell to target “any” enemy combat spirit in woodlands terrain.
Increase spell cost from 4 to 5
   
 

SpiritWars™ is a registered trademark of Kellogg Creek Software.