This tutorial is not designed to teach you how to become a Master Strategist, nor to
teach you all about the various powers and abilities of all the myriad spirits in
SpiritWars. Rather, it is a step-by-step tutorial that will teach you the mechanics of the
game, that is, how to activate and place spirits, move, fight, heal, and maintain them.
Armed with this information, you should have no trouble getting through the first few
turns of your first game on your own. From then on, you'll have to learn by experience the
best way to play the game.
At the beginning of your first turn, the screen will look something like that shown
below.
To see what type a spirit is, and to see what its powers and abilities are, click its
name in the list and then right-click its name. A dialogue box will appear describing the
spirit.
Activation
To summon a spirit from your courtyard (activate it and put it into play), double-click
its name in the list. The hexes in which you may then place it will be highlighted in
green, as shown below. Click on the map the hex in which you want to place the selected
spirit.
An icon representing the type of spirit will appear on the map, as shown below.
Remember that Combat Spirits may only enter play in hexes immediately adjacent to
your castle, while other types of spirits may enter in other places, so be careful where
you place energy and defender spirits.
Since most spirits require energy to activate, you probably will only be able to
activate an energy unit and perhaps one other type on your first turn. In future turns, as
you accumulate more energy, you will likely be able to active several spirits at a time.
After you have activated as many spirits as you can or want to, click the words "End
Phase" in the lower right of the screen.