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Beginner's Guide, Step by Step (Part 2 of 4)


During the Movement Phase, any of your units which are able to move will be highlighted in red. Click on the map the unit you wish to move.


The hexes to which the unit may move will be highlighted in green. As with placement during the Activation Phase, click on the map the hex to which you want to move the unit.


The Movement Phase is also the phase during which any of your spell-casting spirits, such as the Hibernian Alehouse or Mineral Springs, use their magic. You probably want to check each turn during this phase to see if you have any magic available to use.

When you have moved all the units that you wish to move, and/or used all the magic at your command, click the words "End Phase" in the lower right of the screen.



SpiritWars™ is a registered trademark of Kellogg Creek Software.