The possible playing
combinations and relationships between spirits, dungeon populations and playing strategies
are as infinite as the imagination and creative energy of the players making up the
competitive world of SpiritWars.
There are almost no restrictions on the possible combinations of
spirits you can assemble in the dungeon of your castle and use on the battlefields of
Valhalla. Of course, the spirit must reside in your kingdom, and some spirits are
restricted to one per dungeon.
(The default
limitation is five of any given spirit in your active dungeon definition.)
Even though the game places no
restrictions on the creative combinations you can try, there are some inherent
relationships between various classes of spirits of which you should be aware.
Each class (or color) of spirit has a
natural ally in the world of Valhalla.
Each also has two classes that are by nature
considered to be opposing natural enemies.
This does not mean, however, that you
can't use conflicting colors (or classes) of spirits together in your dungeon.
It just means that there are some inherent advantages that may be exploited when using
certain color combinations, and that certain colors create some natural advantages when
playing an opponent who favors a conflicting spirit class.
The chart below shows the basic
structure of these inherent relationships between spirit classes:
Homeland
Primary Enemy
Secondary Enemy
Natural Ally
Wetlands (Blue)
Drylands
Flatlands
Woodlands
Woodlands (Green)
Darklands
Highlands
Wetlands
Flatlands (White)
Highlands
Darklands
Drylands
Highlands (Brown)
Flatlands
Drylands
Darklands
Drylands (Yellow)
Wetlands
Woodlands
Flatlands
Darklands (Black)
Woodlands
Wetlands
Highlands
Carefully study the
attributes and capabilities of the spirits available in your kingdom's population.
As new spirits migrate to your kingdom, or you lose spirits as fatalities in losing
battles, your playing options will constantly change.
These natural relationships manifest themselves in a variety
of ways.
Some creatures will have "shielding" abilities against a natural
enemy.
An energy piece may produce two colors of energy, with the second most
commonly being the naturally allied spirit class.
Nowhere will relationships be as
apparent as in the makeup of the magical spirits of each class (or color).
Please don't use these relationships
as an absolute definition of how spirit classes should
be combined.
Creative players can create winning combinations using any possible
combination of spirit classes.
For the beginning player, however, these pre-existing
relationships provide a guideline for initial exploration of the dynamic interaction
between spirits in the game.
When studying the characteristics and
attributes of spirits, remember that in the dungeon editor, you are only able to view
spirits that currently reside in your kingdom.
To study spirits you don't yet own,
or may have owned but lost in battle, you will need to visit the Spirit Gallery within the
SpiritWars web site. This will be useful for learning about the vast range of
playing possibilities available as your spirit population grows.
It will also be
your primary source of information and research as you negotiate potential trades with
other players.